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	<title>CthulhuTech &#187; 2008 &#187; May</title>
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	<link>http://www.cthulhutech.com</link>
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	<pubDate>Thu, 10 Jun 2010 23:18:55 +0000</pubDate>
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		<title>Damnation View in Development</title>
		<link>http://www.cthulhutech.com/2008/05/08/damnation-view-in-development/</link>
		<comments>http://www.cthulhutech.com/2008/05/08/damnation-view-in-development/#comments</comments>
		<pubDate>Thu, 08 May 2008 08:36:08 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
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		<guid isPermaLink="false">http://www.louholsten.com/cthulhutech/?p=15</guid>
		<description><![CDATA[The Damnation View is the first story book for CthulhuTech, and we are jumping hurdles to have the book for sale at GenCon 2008. &#8220;With the delays caused by the redesign and reissue of the Core Book, the release of Dark Passions and the production of Vade Mecum were likewise delayed,&#8221; says Matthew Grau, creator [...]]]></description>
			<content:encoded><![CDATA[<p>The <em>Damnation View</em> is the first story book for <em>CthulhuTech</em>, and we are jumping hurdles to have the book for sale at GenCon 2008. &#8220;With the delays caused by the redesign and reissue of the <em>Core Book</em>, the release of <em>Dark Passions</em> and the production of <span id="more-5"></span><em>Vade Mecum</em> were likewise delayed,&#8221; says Matthew Grau, creator of <em>CthulhuTech</em>. &#8220;We are doing everything in our power to bring <em>Damnation View</em> back in line so that we are, for the first time, on our published release schedule.&#8221;</p>
<p>The <em>Damnation View</em> is the first of six story books for the <em>CthulhuTech</em> setting. It details the dramatic, world-changing events of 2086. For those interested in the overall story of <em>CthulhuTech</em>, it is the first foray into the epic storyline that will be told over the coming years. For those less interested in an overarching storyline, <em>Damnation View</em> contains new and interesting material for any game, including details on the secret NEG Special Services (and rules for portraying these special government agents), new advancements in mecha technology, strange bloodlines in the Dhohanoid population, and more.</p>
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		<title>Vade Mecum Nearing the Finish Line!</title>
		<link>http://www.cthulhutech.com/2008/05/08/vade-mecum-nearing-the-finish-line/</link>
		<comments>http://www.cthulhutech.com/2008/05/08/vade-mecum-nearing-the-finish-line/#comments</comments>
		<pubDate>Thu, 08 May 2008 08:25:13 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.louholsten.com/cthulhutech/?p=13</guid>
		<description><![CDATA[Though the redesign and reissue of the Core Book delayed development and production of Vade Mecum: the CthulhuTech Companion, the book is nearing the finish line. This book is a must-have for any CthulhuTech enthusiast. 
Here&#8217;s what&#8217;s in it:

More setting details, introducing the broader role of the Ashcroft Foundation, the Federal Bureau of Investigation, the [...]]]></description>
			<content:encoded><![CDATA[<p>Though the redesign and reissue of the <em>Core Book</em> delayed development and production of <em>Vade Mecum: the CthulhuTech Companion</em>, the book is nearing the finish line. This book is a must-have for any <em>CthulhuTech </em>enthusiast. <span id="more-4"></span></p>
<p>Here&#8217;s what&#8217;s in it:</p>
<ul>
<li>More setting details, introducing the broader role of the Ashcroft Foundation, the Federal Bureau of Investigation, the Global Intelligence Agency, the Office of Internal Security, the Arcane Underground, as well as para-psychics and xenomixes.</li>
<li>New Character options, including two kinds of xenomixes, five new profession templates (arcane investigator, Ashcroft Foundation advisor, federal agent, para-psychic, and Zoner), a bunch of new Qualities, and the Parapsychology skill.</li>
<li>New optional rules for <em>Framewerk</em>, including healing complication, hit locations, and cascades (fighting styles).</li>
<li>The para-psychic rules framework, which includes 24 para-psychic powers and everything you&#8217;ll ever need to play or use para-psychic Characters.</li>
<li>New magic, including fifteen new rituals (five for each of the existing types of magic) and the introduction of dreaming magic and all the rituals to go with it.</li>
<li>New mecha and Engels, most of which are aquatic themed.</li>
<li>Four new Tagers – the Echo, the Mirage, the Spectre, and the Vampire.</li>
<li>New monsters of all kinds, including corpse-eating Ghouls (which you can now play as Characters).</li>
<li>Optional rules for Storyguides, including card-based (instead of dice-based) game resolution, scrub rules (for opponents that are less than inspiring), and combat tides (story-based combat resolution).</li>
<li>A couple new ready-to-play stories with a bunch of story hooks.</li>
</ul>
<p>At 156 pages for $34.95 (estimated), it&#8217;s stuffed with material. And it is very close to going to press. We&#8217;ll keep you updated, but in the mean time check out some of the images we&#8217;ve uploaded in the Art section.</p>
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