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    The CthulhuTech Storytelling Game Line

    CthulhuTech is a fully-developed intellectual property with a rich setting in which to tell stories. There are a number of books planned to support CthuhuTech which will be released every four months.

    Purchase books and PDF files via DriveThru RPG

    Story Books

    CthulhuTech is different from most other storytelling games - it tells a story that has a beginning, middle, and end. Once the setting is established in the Core Book and Companion, six books will bring characters into the epic storyline of CthulhuTech. [...MORE]

    The Core Book

    This book introduces the core CthulhuTech intellectual property and Framewerk game rules engine. Join humanity’s struggle against the invading Migou, the devastating Disciples of the Unamable, the cancer of the Chrysalis Corporation, and the predations of the Esoteric Order of Dagon in the Aeon War. The CthulhuTech Core Book contains everything needed to play, including stories to kick off any game.

    288 pages. Full-color hardcover. Available now.

    Dark Passions

    This book contains two parts. The first is Dark Passions, which adds the threat of minor cults to the setting. This book provides all the information needed to add any of these eight exciting street-level minor cults – some hopeful though most dreadful – to an existing CthulhuTech game, including two starter stories. The second part of the book is an invaluable resource which contains Framewerk information to help speed rules reference during play.

    68 pages. Full-color softcover. Available now.

    Vade Mecum: the CthulhuTech Companion

    Vade Mecum is a major expansion to both the setting and the game rules. It provides setting information and rules to include para-psychics into CthulhuTech games, as well as variant and optional game rules, new monsters, and more mecha. It details government agencies, including the cult-hunting Federal Security Bureau and the dreaded Office of Internal Security, providing yet another part of the expansive CthulhuTech universe to explore. It is a must for any enthusiast.

    160 pages. Full-color hardcover Available now.

    Damnation View

    Time waits for no one. The Disciples of the Rapine Storm throw themselves with renewed fervor against the beleaguered troops holding the lines of the far east. The New Earth Government desperately searches for a plan to drive the alien insects from their last bastion of safety. Deep within dark places something ancient and primal stirs, ready to gift the world with its unspeakable presence once again. And somewhere, the children of the fish god find lost things that were better left lost.

    128 pages. Full-color hardcover. Available now.

    Mortal Remains

    The New Earth Government. A place of progress and hope. A world carefully crafted by the powers that be to give lives to those it protects. The last hope of humanity in a time when it seems as if our light will be extinguished forever. The Migou. Beings from a nearby world who have always viewed the Earth as their backyard, to be used and abused as they will. Creatures caught unawares by what we have become and intent on destroying us because of it.

    128 pages. Full-color hardcover. Available now.

    Ancient Enemies

    This book delves behind the scenes to explore the Shadow War between the Eldritch Society and the insidious Chrysalis Corporation. It goes into the shadows to reveal the inner workings of the mysterious Eldritch Society and adds additional details for Tager characters. Also included are rules to customize Tager manifestations and for the coveted (and often dreaded) Metamorphosis – where Tagers grow in connection with their symbiont and in power. It also goes behind the scenes of the Chrysalis Corporation, showing its inner workings and exposing the cancer of the Children of Chaos. Not coincidentally, Ancient Enemies includes guidelines and rules for designing Dhohanoid Characters and creating Chrysalis Corporation stories for your game.

    128 pages. Full-color hardcover. Available now.

    Dead Gods

    The Disciples of the Unnamable roll out from the Plateau of Leng like a plague of unholy horrors, guided by the hand of the Dead God. The Esoteric Order of Dagon devotedly searches for their deity, who lays trapped in a sunken city, sleeping the sleep of death. Dead Gods digs into who these inhuman cults are underneath the surface. Also included are rules and guidelines for designing Cultist Characters, including some of the monsters that populate both the Cults, and for creating and playing strange and warped games around them.

    128 pages. Release date has not been established.