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The CthulhuTech Storytelling Game Line


CthulhuTech
is a fully-developed intellectual property with a rich setting in which to tell stories. There are a number of books planned to support CthuhuTech which will be released every four months.

Presented here are introductions to a few upcoming books:

The Core Book

This book introduces the core CthulhuTech intellectual property and Framewerk game rules engine. Join humanity’s struggle against the invading Migou, the devastating Disciples of the Unamable, the cancer of the Chrysalis Corporation, and the predations of the Esoteric Order of Dagon in the Aeon War. The CthulhuTech Core Book contains everything needed to play, including stories to kick off any game.

288 pages. Available May/June 2008

Dark Passions

This book contains two parts. The first is Dark Passions, which adds the threat of minor cults to the setting. This book provides all the information needed to add any of these eight exciting street-level minor cults – some hopeful though most dreadful – to an existing CthulhuTech game, including two starter stories. The second part of the book is an invaluable resource which contains Framewerk information to help speed rules reference during play.

68 pages. Available May/June 2008

Vade Mecum: the CthulhuTech Companion

Vade Mecum is a major expansion to both the setting and the game rules. It provides setting information and rules to include para-psychics into CthulhuTech games, as well as variant and optional game rules, new monsters, and more mecha. It details government agencies, including the cult-hunting Federal Security Bureau and the dreaded Office of Internal Security, providing yet another part of the expansive CthulhuTech universe to explore. It is a must for any enthusiast.

154 pages. July 2008 release.