The
CthulhuTech
Storytelling
Game Line
CthulhuTech is a fully-developed
intellectual property with a rich setting in which to tell
stories. There are a number of books planned to
support CthuhuTech
which will be
released every four months.
Presented here are introductions to a few upcoming books:
The Core
Book
This
book introduces the core CthulhuTech
intellectual
property and Framewerk
game rules engine.
Join humanity’s struggle against the invading Migou, the
devastating Disciples of the Unamable, the cancer of the
Chrysalis Corporation, and the predations of the Esoteric
Order of Dagon in the Aeon War. The CthulhuTech Core
Book contains everything needed to
play, including stories to kick off any game.
288
pages. Available May/June 2008
Dark
Passions
This
book contains two parts. The first is Dark
Passions, which adds the threat of
minor cults to the setting. This book provides all the
information needed to add any of these eight exciting
street-level minor cults – some hopeful though most
dreadful – to an existing CthulhuTech
game, including two
starter stories. The second part of the book is an
invaluable resource which contains Framewerk
information to help
speed rules reference during play.
68
pages. Available May/June 2008
Vade Mecum:
the CthulhuTech
Companion
Vade Mecum
is a major
expansion to both the setting and the game rules. It
provides setting information and rules to include
para-psychics into CthulhuTech
games, as well as
variant and optional game rules, new monsters, and more
mecha. It details government agencies, including the
cult-hunting Federal Security Bureau and the dreaded Office
of Internal Security, providing yet another part of the
expansive CthulhuTech
universe to
explore. It is a must for any enthusiast.
154
pages. July 2008 release.