
The Last War Continues
Foes without. Foes within. It seems that safety is just an
illusion in 2085. Congregations of dead religions work
their evil on the world. Armies of monsters and alien
creatures bring death and horror. Hidden cults chew away at
the innards of the New Earth Government, secretly
destroying us from within.
This is the Aeon War. And it’s bigger than just one book.
Explore society as one of the forbidden Human-Nazzadi
xenomixed lovechildren. Be a stranger in your own land as
an otherworldly White. Fight the hidden enemies within
society as an agent of the Federal Security Bureau. Abuse
shocking power policing arcane crimes as an agent of the
Office of Internal Security. Bring the power of the cosmos
to bear with just the power of your own mind – or lose
yourself to it.
Nowhere else will you find a setting like
CthulhuTech.
Inside this book you will find:
- a continuing detailed exploration of the Aeon War,
including the xenomixed offspring of Human-Nazzadi unions,
the cult hunting Federal Security Bureau, the questionably
heroic Global Intelligence Agency, and the police of the
arcane underground - the dreaded Office of Internal
Security.
- seven pieces of provocative short fiction to help portray
the feel of the setting.
- optional rules for the innovative Framewerk
system, including
hit locations, permanent injuries, fighting styles, and
playing card-based test resolution.
- new options to play a xenomixed Human-Nazzadi lovechild
or one of the Whites - rare and unusual otherworldly
Human-Nazzadi offspring.
• the option to play as one of three new professions,
including Ashcroft Foundation Advisors, who advise nearly
every level of government as the power behind the throne,
Para-Psychics, who intuitively command the might of the
universe, and Zoners, who have unwillingly sacrificed their
sanity for incredible access to power.
- a unique psychic ability system, simulating the awesome
and sometimes uncontrollable power of intuitive cosmic
channeling, including two dozen para-psychic powers.
- two dozen new magical rituals, including a new system for
dreams and dreaming magic.
- more than 20 new machines of death, including aquatic
mecha for underseas battles.
- four new Tagers, including the aquatic Echo and the
deadly Vampire.
- more than a dozen new unspeakable horrors, including the
option to portray corpse-eating ghouls as Characters.
- story starters, to start off federal agent stories right
away, as well as hooks for any game.
This book is meant to be used with the CthulhuTech
storytelling game
and requires the Core Book.
160 pages. Full-color hardcover Catalyst Game Labs edition
available September/October 2008.